![]() ![]() roll back to version 1703 of windows (i think is that version) (actual) I think this can be something with the drivers because this would happen all the time and not after playing for a while. this is the only thing that work without rebooting the PC. The only thing that can solve this is close the oculus soft, unplug headset's usb and plug again. The sensors are connected to 3.0usb and the headset to a 3.1usb. my play area isnt so big, im from 1mt-1.5mts from the sensors and the total area is just 2mtx2mt My setup are 2 sensor front, on a desk (dont know if this problem is that dont have a third sensor). Moss (steam) Fine but i feel for moments thats all moves a little with the headset movement. Never has any problem with the white and orange lights. BUT when i'm on any other game or experience launched from the oculus soft i dont have this issue. another thing when iam in beatsaber and take out the headset and put it on again, i have BlackScreen (solution unplug-plug headset's USB). Sensors and the touch controllers are always in green. ![]() So i take out the headset, in that moment i see on the devices panel that the headset has the warning alert that has a poor tracking quality (only in the headset). ![]() ![]() The same thing happens with any game (robo recall for example), when the stutter begins then the freezing hands appears, then the track of all devices (touch controllers, and headset) are lost. i dont have such many games, but i with beat saber (steam), and for a moment i thought the problem was executing via steam, i got the stutter and freezing hands after a few songs, so i picked it up in the oculus store, and i have the same result (i asked for the refund). ![]()
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